Senior Game Designer (Assassin's Creed)
- Full-time
- Contract: Fixed Term
- Flexible Working Organization: Hybrid
Job Description
Responsibilities:
- Pitch, design and prototype game features;
- Create and maintain design documentation, including feature metrics, specification and guidelines;
- Implement, balance and bug fix gameplay features by using inhouse game engine.
- Collaborate with the team to ensure the implementation of systems into actual gameplay maintaining the overall balance between multiple gameplay systems.
- Work with the design leadership, design team, artists, code, and animation to deliver game designs that epitomize the creative vision of the game.
- Research subject matter relating to the design objective in an effort to ensure the authenticity of the experience.
- You will be expected to own game designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
- Be a positive influence on the entire team and as a Designer, evangelize the ultimate promise to deliver “fun”.
- Proactively seek out opportunities to identify and deal with issues before they arise.
- Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the game.
- Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.
- Participate in the research and development of new tools related to game design and pipeline.
- Contribute to establishing and enforcing consistent design practices, constraints, and metrics throughout projects.
- Mentor other designers and lead by example.
Qualifications
Key Skills/Experience:
- Enthusiasm and desire to work in the game development industry;
- Ability and desire to work in creative and collaborative teams;
- Proficiency in basic software such as word processing, spreadsheets, etc.;
- Excellent knowledge of game engine and scripting languages;
- Excellent communication and presentation skills;
- Excellent knowledge and strong experience of computer and video games;
- Ability to manage his/her own time and work within tight deadlines;
- At least five years of experience in a game designer role
- Extensive experience of balancing complex game systems
- Strong working knowledge of game design
- Successful experience with an AAA title open world game would be a bonus
- A diverse, high quality portfolio
- Excellent written and verbal communication skills in English
- Experience in an Agile/SCRUM environment